<!--

    // Create arrays to hold images
    var overImg = new Array();
    overImg[1] = new Image(100,24);
    overImg[2] = new Image(100,24);
    overImg[3] = new Image(100,24);
    overImg[4] = new Image(100,24);
    overImg[5] = new Image(100,24);
    overImg[6] = new Image(100,24);
    
    var downImg = new Array();
    downImg[1] = new Image(100,24);
    downImg[2] = new Image(100,24);
   	downImg[3] = new Image(100,24);
   	downImg[4] = new Image(100,24);
   	downImg[5] = new Image(100,24);
   	downImg[6] = new Image(100,24);
   	
    var defaultImg = new Array();
    defaultImg[1] = new Image(100,24);
    defaultImg[2] = new Image(100,24);
    defaultImg[3] = new Image(100,24);
	defaultImg[4] = new Image(100,24);
	defaultImg[5] = new Image(100,24);
	defaultImg[6] = new Image(100,24);


    // Preload images in the array
    overImg[1].src = "images/DMAPBalsOut.gif";
    downImg[1].src = "images/DMAPBalsIn.gif"; 
    defaultImg[1].src = "images/DMAPBalsDflt.gif";
    
    overImg[2].src = "images/DMAPBalsOut.gif";
    downImg[2].src = "images/DMAPBalsIn.gif"; 
    defaultImg[2].src = "images/DMAPBalsDflt.gif";

	overImg[3].src = "images/DMAPBalsOut.gif";
    downImg[3].src = "images/DMAPBalsIn.gif"; 
    defaultImg[3].src = "images/DMAPBalsDflt.gif";

	overImg[4].src = "images/DMAPBalsOut.gif";
    downImg[4].src = "images/DMAPBalsIn.gif"; 
    defaultImg[4].src = "images/DMAPBalsDflt.gif";
	
	overImg[5].src = "images/DMAPBalsOut.gif";
    downImg[5].src = "images/DMAPBalsIn.gif"; 
    defaultImg[5].src = "images/DMAPBalsDflt.gif";

	overImg[6].src = "images/DMAPBalsOut.gif";
    downImg[6].src = "images/DMAPBalsIn.gif"; 
    defaultImg[6].src = "images/DMAPBalsDflt.gif";

    
    // Change the state of image depending on the event that fired.
    function rollImage(img,type){
      switch(type){
        case "over":
          document.images[img].src = overImg[img].src;
          break;
        case "out":
          document.images[img].src = defaultImg[img].src;
          break;
        case "up":
          document.images[img].src = defaultImg[img].src;
          break;
        case "down":
          document.images[img].src = downImg[img].src;
          break;
      }
    }
    // Process the buttons as they are pressed
    function process(item){
}
  //-->